Thursday, November 18, 2010

Do You Want To Learn Maya 6, look, some tutorials

http://www.learning-maya.com/tutorials.php


interesting tuts for Maya 6

Discover New Music You'll Probably Love

First off, I've been doing this for a long time now. I still listen to a lot of the bands I've found by doing this. It's really simple, but it works like a charm. I ALWAYS find cool new stuff -- sometimes even bands that have been around 10 years that I never heard of.

The things you need:
- (Optional) A file sharing program (I use limewire)
- A browser. :]

1.) Pick one of your favorite bands.
2.) Go to amazon.com or cdnow.com (same thing)
3.) Look up that band's name
4.) Scroll down until you see "Customers who bought this title also bought:"
5.) Browse through the artists you've never heard of in that list.
6.) Check out one of their albums, preferably the one with highest rating (in stars)
7.) Either listen to the samples on amazon or download a song by them with your filesharing app.

If you like what you hear, repeat steps 3-7 using the new band's name.

You'll find TONS of new music you never thought existed.

It's a really simple way to find stuff, and I'm sure lots of you probably already do this. But for those who don't -- you'll thank me later. It works wonders. :)

Disable Windows Logo Key

i was recently playing games and this nasty windos logo key keep annoying me , cause i often accidently clicked it , and i start to search a solution to solve my problem, and found the following article in microsfot website, and it did work, hope this helps, thanks!

CODE
http://support.microsoft.com/?kbid=181348


or in other articles, u can copy the following messages into ur notepad and save as *.reg, and use it..

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout]
"Scancode Map"=hex:00,00,00,00,00,00,00,00,03,00,00,00,00,00,5b,e0,00,00,5c,e0,\
00,00,00,00

Wednesday, November 17, 2010

Disable The Send Error Report, to Microsoft

To disable the stupid feature in WinXP which tries to send a report to microsoft every time a program crashes you will have to do this:

*************************************************************************

Open Control Panel
Click on Preformance and Maintenance.
Click on System.
Then click on the Advanced tab
Click on the error reporting button on the bottom of the windows.
Select Disable error reporting.
Click OK
Click OK

*************************************************************************

Disable Compression On Xp, NTFS partition, Disk Cleanup

On an NTFS partition, Disk Cleanup can compress old files
to save space. But calculating the savings and performing
the compression often take a long time, and on some systems,
Disk Cleanup hangs during the process. If that happens, or if
you don't care to wait, use this Registry tweak to disable the
compression: Delete the key
HKEY_ LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\ CurrentVersion\Explorer\VolumeCaches\Compress Old Files.

DirectX explained

Ever wondered just what that enigmatic name means?

Gaming and multimedia applications are some of the most satisfying programs you can get for your PC, but getting them to run properly isn’t always as easy as it could be. First, the PC architecture was never designed as a gaming platform. Second, the wide-ranging nature of the PC means that one person’s machine can be different from another. While games consoles all contain the same hardware, PCs don’t: the massive range of difference can make gaming a headache.


To alleviate as much of the pain as possible, Microsoft needed to introduce a common standard which all games and multimedia applications could follow – a common interface between the OS and whatever hardware is installed in the PC, if you like. This common interface is DirectX, something which can be the source of much confusion.

DirectX is an interface designed to make certain programming tasks much easier, for both the game developer and the rest of us who just want to sit down and play the latest blockbuster. Before we can explain what DirectX is and how it works though, we need a little history lesson.

DirectX history
Any game needs to perform certain tasks again and again. It needs to watch for your input from mouse, joystick or keyboard, and it needs to be able to display screen images and play sounds or music. That’s pretty much any game at the most simplistic level.

Imagine how incredibly complex this was for programmers developing on the early pre-Windows PC architecture, then. Each programmer needed to develop their own way of reading the keyboard or detecting whether a joystick was even attached, let alone being used to play the game. Specific routines were needed even to display the simplest of images on the screen or play a simple sound.

Essentially, the game programmers were talking directly to your PC’s hardware at a fundamental level. When Microsoft introduced Windows, it was imperative for the stability and success of the PC platform that things were made easier for both the developer and the player. After all, who would bother writing games for a machine when they had to reinvent the wheel every time they began work on a new game? Microsoft’s idea was simple: stop programmers talking directly to the hardware, and build a common toolkit which they could use instead. DirectX was born.

How it works
At the most basic level, DirectX is an interface between the hardware in your PC and Windows itself, part of the Windows API or Application Programming Interface. Let’s look at a practical example. When a game developer wants to play a sound file, it’s simply a case of using the correct library function. When the game runs, this calls the DirectX API, which in turn plays the sound file. The developer doesn’t need to know what type of sound card he’s dealing with, what it’s capable of, or how to talk to it. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. He asks for the sound to be played, and it is – whichever machine it runs on.

From our point of view as gamers, DirectX also makes things incredibly easy – at least in theory. You install a new sound card in place of your old one, and it comes with a DirectX driver. Next time you play your favourite game you can still hear sounds and music, and you haven’t had to make any complex configuration changes.

Originally, DirectX began life as a simple toolkit: early hardware was limited and only the most basic graphical functions were required. As hardware and software has evolved in complexity, so has DirectX. It’s now much more than a graphical toolkit, and the term has come to encompass a massive selection of routines which deal with all sorts of hardware communication. For example, the DirectInput routines can deal with all sorts of input devices, from simple two-button mice to complex flight joysticks. Other parts include DirectSound for audio devices and DirectPlay provides a toolkit for online or multiplayer gaming.

DirectX versions
The current version of DirectX at time of writing is DirectX 9.0. This runs on all versions of Windows from Windows 98 up to and including Windows Server 2003 along with every revision in between. It doesn’t run on Windows 95 though: if you have a machine with Windows 95 installed, you’re stuck with the older and less capable 8.0a. Windows NT 4 also requires a specific version – in this case, it’s DirectX 3.0a.

With so many versions of DirectX available over the years, it becomes difficult to keep track of which version you need. In all but the most rare cases, all versions of DirectX are backwardly compatible – games which say they require DirectX 7 will happily run with more recent versions, but not with older copies. Many current titles explicitly state that they require DirectX 9, and won’t run without the latest version installed. This is because they make use of new features introduced with this version, although it has been known for lazy developers to specify the very latest version as a requirement when the game in question doesn’t use any of the new enhancements. Generally speaking though, if a title is version locked like this, you will need to upgrade before you can play. Improvements to the core DirectX code mean you may even see improvements in many titles when you upgrade to the latest build of DirectX. Downloading and installing DirectX need not be complex, either.

Upgrading DirectX
All available versions of Windows come with DirectX in one form or another as a core system component which cannot be removed, so you should always have at least a basic implementation of the system installed on your PC. However, many new games require the very latest version before they work properly, or even at all.

Generally, the best place to install the latest version of DirectX from is the dedicated section of the Microsoft Web site, which is found at www.microsoft.com/windows/directx. As we went to press, the most recent build available for general download was DirectX 9.0b. You can download either a simple installer which will in turn download the components your system requires as it installs, or download the complete distribution package in one go for later offline installation.

Another good source for DirectX is games themselves. If a game requires a specific version, it’ll be on the installation CD and may even be installed automatically by the game’s installer itself. You won’t find it on magazine cover discs though, thanks to Microsoft’s licensing terms.

Diagnosing problems

Diagnosing problems with a DirectX installation can be problematic, especially if you don’t know which one of the many components is causing your newly purchased game to fall over. Thankfully, Microsoft provides a useful utility called the DirectX Diagnostic Tool, although this isn’t made obvious. You won’t find this tool in the Start Menu with any version of Windows, and each tends to install it in a different place.

The easiest way to use it is to open the Start Menu’s Run dialog, type in dxdiag and then click OK. When the application first loads, it takes a few seconds to interrogate your DirectX installation and find any problems. First, the DirectX Files tab displays version information on each one of the files your installation uses. The Notes section at the bottom is worth checking, as missing or corrupted files will be flagged here.

The tabs marked Display, Sound, Music, Input and Network all relate to specific areas of DirectX, and all but the Input tab provide tools to test the correct functioning on your hardware. Finally, the More Help tab provides a useful way to start the DirectX Troubleshooter, Microsoft’s simple linear problem solving tool for many common DirectX issues.

Direct Link To Any Page You Want To In Hotmail

This tutorial is for people that don't know how to direct link to .php pages on the web. If you are on a private computer, and don't mind auto-logging in, you will be able to access your folders much faster than going straight to hotmail.com

You will need a bit of information. Log into the hotmail main page. You will see a web address similar to the following:

http://by211.bay211.hotmail.msn.com/cgi-bin/hmhome?fti=yes&curmbox=00000000%2d0000...


It won't be exactly the same but it will be similar.

It's time to shorten this up. The only bit of information you really need is the direct web address to the server that contains your particular account. In the above example, you would just need:

CODE
http://by211.bay211.hotmail.msn.com/cgi-bin/


Just copy this section from your particular server addy in your browser's address bar.

Now that the explanation is over, these are the commands you can append to the above example to reach specific pages.

'hmhome' - MSN Hotmail - Today
'HoTMaiL' - Inbox
'HoTMaiL?&curmbox=00000000-0000-0000-0000-000000000005' - Junk E-Mail
'HoTMaiL?&curmbox=00000000-0000-0000-0000-000000000004' - Drafts
'HoTMaiL?&curmbox=00000000-0000-0000-0000-000000000003' - Sent Messages
'HoTMaiL?&curmbox=00000000-0000-0000-0000-000000000002' - Trash Can
'compose' - Compose Message
'addresses' - Address Book
'options' - Options, Duh
'options?section=mail' - Mail Options
'options?section=personal' - Personal Details
'protect?screen=filter' - Junkmail Filter
'options?section=contacts' - Contact Options

------------------------------------------------------------------------------------

Remember, you just need to place these commands directly after 'http://.../cgi-bin/' without spaces.

If you have never tried this before, it works on many websites. So, if you don't like navigating websites, and would rather do that through your web-browser, go ahead and do it.

Digital Photo Id Cards, Greate Info

Q: What do you need to make a Digital Photo ID Card?
A: Making digital photo ID cards typically requires several components all working together.
1. You need a computer on which you run the photo ID badge software. You cannot print the cards on a PVC card printer without a computer – the printer can't perform anything without the computer.
2. You need software and it must:
a) Offer a database to store the names and personal information of the people for whom you want to issue badges.
b) Provide a way to integrate image capture with the database – not only import images, but associate the images with specific database records.
c) Provide a way to design and edit badges.
d) Send badges from the computer to a card printer. Badging software, like other business applications, comes in a variety of "flavors" – from low-end to high-end. That is, in addition to performing the simple processes described above, the application may come with many other "features" which enhance the usability and functionality of the application. Features might include requiring a secure log-on, allowing the user to add, delete, or edit database fields and create or print reports, etc.
3. You need a PVC card printer to print the badges. PVC (polyvinylchloride) is the same material that your white plastic household plumbing pipes are made out of. It is porous enough to allow colored inks to be absorbed into the surface of the plastic using a "dye sublimation" process, yet durable enough to last years. The PVC printer allows you to print a photo ID badge directly to a plastic card. The non-digital process required cutting and pasting an instant photo and inserting it into a laminated pouch which must then be sealed by sending it through a heat laminator.
4. You need a digital camera or other "input" device. Your PC and software must allow you to:
a) Plug in a camera.
b) Capture the image through the software. More versatile systems will allow you to capture portraits through video cameras, digital cameras, scanners, or by importing from a file –an "import from file" feature allows someone to send a picture to you by email as a file attachment, which you can then import into the database.
5. Additional hardware may be required, such as a video capture board for certain video cameras, tape backup device, UPS (uninterrupted power supply), etc. Video capture boards, for example, are installed in a PCI or AGP expansion slot on your PC's motherboard. The camera usually plugs directly into these boards. Special lighting may need to be set up where you take portrait pictures. If you want to incorporate fingerprints and signatures in your database and badge, then additional image capture devices will be required for them.
6. Consumables are also part of the package. You will need blank or pre-printed PVC cards and printer ribbons (usually in rolls which print from 250-350 cards per).

Delete Files From The Recent File List In Windows

This tip requires a change to the Windows Registry. Please see the MSFN Guide "Backup Your Registry" if you are new to the Windows Registry.

Windows Media Player (WMP) is a built-in application that allows you to play multimedia files. Like many other applications, WMP remembers the most recently played files and displays them in the Recent File List under the File menu. This feature is useful if you regularly play certain files, but you may want to clear the list if you share the computer and a user account or create archives and CDs.

There are two ways you can clear the list:

I. The ClearMRU.exe Utility is available for free in the Windows Media Player Bonus Pack from Microsoft, but Microsoft does not support this tool.

II. You can also manually delete the list through the Windows Registry:

1. Start the Windows Registry Editor, regedit.exe, by typing regedit in the Windows Run Command Line.

2. Go to HKEY_CURRENT_USER\Software\Microsoft\MediaPlayer\Player\RecentFileList.

3. Delete the RecentFileList subkey.

4. If you've also streamed content from the Internet, you can delete the RecentURLList subkey.

5. Exit the Registry Editor.

6. Restart the computer.

To keep certain files in the list, don't delete the entire key. Deleting individual entries within the key will get rid of the files that you no longer want in the Recent File List.

Delete An "undeletable" File

Open a Command Prompt window and leave it open.
Close all open programs.
Click Start, Run and enter TASKMGR.EXE
Go to the Processes tab and End Process on Explorer.exe.
Leave Task Manager open.
Go back to the Command Prompt window and change to the directory the AVI (or other undeletable file) is located in.
At the command prompt type DEL <filename> where <filename> is the file you wish to delete.
Go back to Task Manager, click File, New Task and enter EXPLORER.EXE to restart the GUI shell.
Close Task Manager.


Or you can try this

Open Notepad.exe

Click File>Save As..>

locate the folder where ur undeletable file is

Choose 'All files' from the file type box

click once on the file u wanna delete so its name appears in the 'filename' box

put a " at the start and end of the filename
(the filename should have the extension of the undeletable file so it will overwrite it)

click save,

It should ask u to overwrite the existing file, choose yes and u can delete it as normal


Here's a manual way of doing it. I'll take this off once you put into your first post zain.

1. Start
2. Run
3. Type: command
4. To move into a directory type: cd c:\*** (The stars stand for your folder)
5. If you cannot access the folder because it has spaces for example Program Files or Kazaa Lite folder you have to do the following. instead of typing in the full folder name only take the first 6 letters then put a ~ and then 1 without spaces. Example: cd c:\progra~1\kazaal~1
6. Once your in the folder the non-deletable file it in type in dir - a list will come up with everything inside.
7. Now to delete the file type in del ***.bmp, txt, jpg, avi, etc... And if the file name has spaces you would use the special 1st 6 letters followed by a ~ and a 1 rule. Example: if your file name was bad file.bmp you would type once in the specific folder thorugh command, del badfil~1.bmp and your file should be gone. Make sure to type in the correct extension.

Monday, November 15, 2010

debug: Learn how to crack windows, programs ect manually

Debug is a program that comes with modern versions of DOS (I do not know when I started shipping out with DOS). Anyway, all Windows users should have it already.

It's a great tool for debuging programs, unassembling and cracking, and reading "hidden" memory areas like the boot sector, and much more.

The following was copied from an assembly tutorial who's author we cannot credit, because we have no idea who he is.

Get into DOS and type "debug", you will get a prompt like this:
-

now type "?", you should get the following response:
assemble A [address]
compare C range address
dump D [range]
enter E address [list]
fill F range list
go G [=address] [addresses]
hex H value1 value2
input I port
load L [address] [drive] [firstsector] [number]
move M range address
name N [pathname] [arglist]
output O port byte
proceed P [=address] [number]
quit Q
register R [register]
search S range list
trace T [=address] [value]
unassemble U [range]
write W [address] [drive] [firstsector] [number]
allocate expanded memory XA [#pages]
deallocate expanded memory XD [handle]
map expanded memory pages XM [Lpage] [Ppage] [handle]
display expanded memory status XS

Lets go through each of these commands:
Assemble:

-a
107A:0100

At this point you can start assembling some programs, just like using a assembler. However the debug assembler is very limited as you will probably notice. Lets try to enter a simple program:

-a
107A:0100 MOV AH,02
107A:0102 MOV DL,41
107A:0104 INT 21
107A:0106 INT 20
-g
A

Program terminated normally

That's the same program we did at the end of the previous chapter. Notice how you run the program you just entered with "g", and also notice how the set-up part is not there? That's because debug is just too limited to support that.
Another thing you can do with assemble is specify the address at which you want to start, by default this is 0100 since that's where all .COM files start.
Compare:

Compare takes 2 block of memory and displays them side by side, byte for byte. Lets do an example. Quite out of debug if you haven't already using "q". Now type "debug c:\command.com"

-c 0100 l 8 0200
10A3:0100 7A 06 10A3:0200

This command compared offset 0100 with 0200 for a length of 8 bytes. Debug responded with the location that was DIFFERENT. If 2 locations were the same, debug would just omit them, if all are the same debug would simply return to the prompt without any response.
Dump:

Dump will dump a specified memory segment. To test it, code that assembly program again:

C:\>debug
-a
107A:0100 MOV AH,02
107A:0102 MOV DL,41
107A:0104 INT 21
107A:0106 INT 20
-d 0100 l 8
107A:0100 B4 02 B2 41 CD 21 CD 20
...A.!.

The "B4 02 B2 41 CD 21 CD 20" is the program you just made in machine language.

B4 02 = MOV AH,02
B2 41 = MOV DL,41
CD 21 = INT 21
CD 20 = INT 20

The "...A.!." part is your program in ASCII. The "." represent non-printable characters. Notice the A in there.
Enter:

This is one of the hard commands. With it you can enter/change certain memory areas. Lets change our program so that it prints a B instead of an A.
-e 0103 <-- edit program at segment 0103
107A:0103 41.42 <-- change 41 to 42
-g
B

Program terminated normally
-
Wasn't that amazing?
Fill:

This command is fairly useless, but who knows....
It fills the specified amount of memory with the specified data. Lets for example clear out all memory from segment 0100 to 0108, which happens to be our program.
-f 0100 l 8 0 <-- file offset 0100 for a length of 8 bytes with 0
-d 0100 l 8 <-- verify that it worked
107A:0100 00 00 00 00 00 00 00 00 .......
Yep, it worked.
Go:

So far we used go (g) to start the program we just created. But Go can be used for much more. For example, lets say we want to execute a program at 107B:0100:
-r CS <-- set the CS register to point to 107B
CS 107A
:107B
-g =100

You can also set breakpoints.
-a <-- enter our original program so we have something
107A:0100 MOV AH,02 to work with
107A:0102 MOV DL,41
107A:0104 INT 21
107A:0106 INT 20
-g 102 <-- set up a break point at 107A:0102

At this point the program will stop, display all registers and the current instruction.
Hex:

This can be very useful. It subtracts and adds two hexadecimal values:
-h 2 1
0003 0001 <-- 2h + 1+ = 3h and 2h - 1h = 1h

This is very useful for calculating a programs length, as you will see later.
Input:

This is one of the more advanced commands, and I decided not to talk about it too much for now. It will read a byte of data from any of your computers I/O ports (keyboard, mouse, printer, etc).

-i 3FD
60
-

Your data may be different.
In case you want to know, 3FD is Com port 1, also known as First Asynchronous Adapter.
Load:

This command has 2 formats. It can be used to load the filename specified with the name command (n), or it can load a specific sector.

-n c:\command.com
-l

This will load command.com into debug. When a valid program is loaded all registers will be set up and ready to execute the program.
The other method is a bit more complicated, but potential also more usefull. The syntax is

L <address> <drive letter/> <sector> <amount to load>
-l 100 2 10 20

This will load starting at offset 0100 from drive C (0 = A, 1 = B, 2 = C, etc), sector 10h for 20h sectors. This can be useful for recovering files you deleted.
Move:

Move takes a byte from the starting address and moves it to the destination address. This is very good to temporary move data into a free area, than manipulate it without having to worry about affecting the original program. It is especially useful if used in conjunction with the r command to which I will get later. Lets try an example:
-a <-- enter our original program so we have something
107A:0100 MOV AH,02 to work with
107A:0102 MOV DL,41
107A:0104 INT 21
107A:0106 INT 20
-m 107A:0100 L 8 107B:0100 <-- more 8 bytes starting from 107A:0100 into 107B:0100
-e 107B:0103 <-- edit 107B:0103
107B:0103 41.42 <-- and change it 42 (
-d 107A:0100 L 8 <-- make sure it worked
107A:0100 B4 02 B2 41 CD 21 CD 20 ...A.!.
-d 107B:0100 L 8
107A:0100 B4 02 B2 42 CD 21 CD 20 ...B.!.
-m 107B:0100 L 8 107A:0100 <-- restore the original program since we like the changes.
Name:

This will set debug up with a filename to use for I/O commands. You have to include the file extension, and you may use addition commands:

-n c:\command.com
Output:

Exactly what you think it is. Output sends stuff to an I/O port. If you have an external modem with those cool lights on it, you can test this out. Find out what port your modem is on and use the corresponding hex number below:

Com 1 = 3F8 - 3FF (3DF for mine)
Com 2 = 2F8 - 2FF
Com 3 = ??? - ??? (if someone knows, please let me know)

Now turn on the DTA (Data Terminal Ready) bit by sending 01h to it:
-o XXX 1 <-- XXX is the com port in hex

As soon as you hit enter, take a look at your modem, you should see a light light up. You can have even more fun with the output command. Say someone put one of those BIOS passwords on "your" computer. Usually you'd have to take out the battery to get rid of it, but not anymore:

MI/AWARD BIOS
-o 70 17
-o 71 17

QPHOENIX BIOS
-o 70 FF
-o 71 17

QGENERIC
-o 70 2E
-o 71 FF

These commands will clear the BIOS memory, thus disabling the password.
Proceed:

Proceeds in the execution of a program, usually used together withy Trace, which I will cover later. Like the go command, you can specify an address from which to start

using =address
-p 2

Debug will respond with the registers and the current command to be executed.
Quite:

This has got to be the most advanced feature of debug, it exits debug!

-q
Register:

This command can be used to display the current value of all registers, or to manually set them. This is very useful for writing files as you will see later on.

-r AX
AX: 011B
:5
-
Search:

Another very useful command. It is used to find the occurrence of a specific byte, or series of bytes in a segment. The data to search for can by either characters, or a hex value. Hex values are entered with a space or comma in between them, and characters are enclosed with quotes (single or double). You can also search for hex and characters with the same string:
-n c:\command.com <-- load command.com so we have some data to search in
-l
-s 0 l 0 "MS-DOS" <-- search entire memory block for "MS-DOS"
10A3:39E9 <-- found the string in 10A3:39E9

NOTE: the search is case sensitive!
Trace:

This is a truly great feature of debug. It will trace through a program one instruction at a time, displaying the instruction and registers after each. Like the go command you can specify where to start executing from, and for how long.
-a <-- yes, this thing again
107A:0100 MOV AH,02
107A:0102 MOV DL,41
107A:0104 INT 21
107A:0106 INT 20
-t =0100 8

If you leave out the amount of instructions that you want to trace, you can use the proceed (p) to continue the execution as long as you want.
Unassemble:

Unassembles a block of code. Great for debugging (and cracking)
-u 100 L 8 <-- unassembles 8 bytes starting at offset 100
107A:0100 MOV AH,02 <-- debut's response
107A:0102 MOV DL,41
107A:0104 INT 21
107A:0106 INT 20
Write:

This command works very similar to Load. It also has 2 ways it can operate: using name, and by specifying an exact location. Refer to back to Load for more information.

NOTE: The register CX must be set the file size in order to write!
NOTE: Write will not write .EXE or .HEX files.[SIZE=7][SIZE=14]

Data Capacity of CDs [Tutorial]

You can fit on a S/VCD without overburning:
- approx. 735 MB of MPEG data onto a 74min/650MB disc
- approx. 795 MB of MPEG data onto an 80min/700MB disc

You can fit on a CD-ROM without overburning:
- approx. 650 MB of data onto a 74min/650MB disc
- approx. 703 MB of data onto an 80min/700MB disc

----------------------------------------------------------------

Introduction
Let us ignore for now the terms of megabyte for CD capacity and try to understand how the data is stored on a CD.

As well all know, the data is stored digitally as binary data. This means, however the actual information is actually kept on the disc, this information is in the form of "1"s and "0"s. Physically, the information on a CD is as pits on a thin sheet of metal (aluminium).

An a CD-R disc, the data is physically on an organic dye layer which simulates the metal layer on a real pressed CD.

----------------------------------------------------------------

How is the information structured
Now, on the CD, the information isn't just organised from beginning to end willy-nilly. Otherwise, it would be really hard to find a useful piece of information on the CD.

Rather, the information is organised in sectors. Consider a sector as like a page in a book. Just like you are able to quickly find something in a book if you know the page number, you can quickly find something on a CD if you know the sector number.

Now, remember that the CD was original made to hold audio data. It was decided, that the CD would would 75 sectors per second of audio. Although I cannot guess where this number comes from, it is quite appropriate for the audio CD. It means that you can "seek" an audio CD accurately to 1/75th of a second -- which is more than enough for consumer purposes.

Now, with this in mind, we can work out the total data capacity of user data for 1 sector.

----------------------------------------------------------------

The total data capacity of user data of 1 sector on a CD
CD audio uses uncompressed PCM stereo audio, 16-bit resolution sampled at 44.1 kHz.

Thus 1 second of audio contains:
16 bits/channel * 2 channels * 44100 samples/second * 1 second
= 1411200 bits
= 176400 bytes

Since there are 75 sectors per second
1 sector
= 176400 bytes / 75
= 2352 bytes

One sector on a CD contains 2352 bytes max.

----------------------------------------------------------------

The concept of different MODES and FORMS of burning
Now, audio CD was well and good, but the medium would become much more useful if you could store other data on the disc as well. This became to be know as CD-ROM of course.

Now, the audio-CD uses the ENTIRE sector for audio data.

However, for CD-ROMs this caused a problem. Simply, CDs and the CD reading mechanisms were not 100% faultless. That is, errors (indeed frequent errors) could be made during the reading. For audio CDs, this does not matter as much as you could simply interpolate from the adjacent audio samples. This will obviously NOT DO for data CDs. A single bit error could lead to a program being unexecutable or ruin an achive file.

Thus, for CD-ROMs, part of each sector is devoted to error correction codes and error detection codes. The CD-R FAQ has the details, but in effect, only 2048 bytes out of a total of 2352 bytes in each sector is available for user data on a data CD.

This burning mode is either MODE1 or MODE2 Form1.

----------------------------------------------------------------

MODE2 Form2 sectors of VCDs and SVCDs
Now, for VCDs and SVCDs, the video tracks do not necessarily require the robust error correction as normal data on a CD-ROM. However, there is still some overhead per sector that is used for something other than video data (e.g., sync headers).

S/VCDs video tracks are burnt in what is called MODE2 Form2 sectors. In this mode, only 2324 bytes out of a total of 2352 bytes in each sector is available for user data.

This is MUCH MORE than for CD-ROMs, but still less per sector than audio CD.

----------------------------------------------------------------

The disc capacities of CD-ROMs, audio-CDs and VCDs
Now, obviously what ultimately determines the capacity of a disc is the total number of sectors it contains. This is similar to the total number of pages in a blank exercise book (if you recall the book analogy).

The secondary determinant is the burning mode of the disc.

For audio CDs, it is as if you could fill each page from top to bottom with audio data as the entire sector is used for audio data.

For CD-ROMs, it is as if you need to first rule a margin and then leave the bottom part of each page for footnotes (headers + ECC + EDC). The amount of text you can actually write per page is then less due to these other constraints.

For S/VCDs, we still need to rule a margin on the page, but we don't have to worry about the footnotes (headers). We can fit MORE text than a CD-ROM, but less than an audio-CD.

Now remember, 1 second on a CD = 75 sectors.

Thus:
- 74 min CD = 333,000 sectors
- 80 min CD = 360,000 sectors


Data capacity in Mb for an audio-CD
74 min
= 333,000 sectors * 2352 bytes / sector
= 783216000 bytes
= 746.9 Mb

80 min
= 360,000 sectors * 2352 bytes / sector
= 846720000 bytes
= 807.5 Mb


Data capacity in Mb for a CD-ROM
74 min
= 333,000 sectors * 2048 bytes / sector
= 681984000 bytes
= 650.4 Mb

80 min
= 360,000 sectors * 2048 bytes / sector
= 737280000 bytes
= 703.1 Mb


Data capacity in Mb for a S/VCD
74 min
= 333,000 sectors * 2324 bytes / sector
= 773892000 bytes
= 738.0 Mb

80 min
= 360,000 sectors * 2324 bytes / sector
= 836640000 bytes
= 797.9 Mb

----------------------------------------------------------------

Conclusions
As you can see, the often quoted capacities of 650MB and 700MB refer to CD-ROM capacities.

Due to the fact that S/VCDs use a different burning mode where MORE of each sector is available as user data, the relatively capacities are HIGHER.

Now, since S/VCDs are not composed of PURELY video tracks and have some unavoidable overheads, the actually total capacity left for video tracks is a few Mb less for each disc (about 735 Mb for 74min discs and 795 Mb for 80min discs). This is where the often quoted capacities of 740MB and 800MB come from. They are quite accurate.

All these capacities are available BEFORE overburning. Overburning is where you burn MORE sectors than the disc is rated for. If you overburn, you can typically achieve about 1-2 minutes of additional capacity (depending on your drive and media).

----------------------------------------------------------------

Creating Universal Ghost Usb Boot Disk And Cd

 If you want to use Norton Ghost 2003 to create an image of a PC's primary partition you will find it has 2 serious limitations:
1- The USB support driver they use (from Iomega) can only be installed in USB1 or USB2 mode (not both), and it is not universal - it didn't recognize my external USB IBM mobile HD .
2- You can't create a Ghost bootable CD - only a floppy. How can you clone a newly bought laptop, most of which don't have a floppy anymore?
Here's How to:
1- create a Ghost floppy with USB support (1 or 2 - it won't matter later)
2- download 2 files kxlrw40an.exe and mhairu.zip
CODE

http://panasonic.co.jp/pcc/products/drive/cdrrw/kxlrw40an/driver/kxlrw40an.exe


CODE

http://www.stefan2000.com/darkehorse/PC/DOS/Drivers/USB/mhairu.zip


From the first file (Panasonic driver for a USB CDRW) you will need the file usbaspi.sys found under "F2H" sub directory after extraction of the downloaded archive. From the second archive you need di1000dd.sys
3- Copy these 2 files to the USB folder on the Ghost floppy, and delete any other files in that folder. Also delete the file guest.exe from the floppy's root.
4- And finaly:
edit the AUTOEXEC.BAT file - delete the line: guest.exe
and edit CONFIG.SYS - delete all entries and enter:
device=usb\USBASPI.SYS /v /e /o /u
device=usb\Di1000dd.SYS
LASTDRIVE = Z

That's it. You can now boot with this floppy and have full USB support so you can create the image on an external USB drive.

If you want to create a bootable CD you can use Nero:
Choose to create a "CD-ROM (boot)" from the wizard, under Boot tab leave the default "bootable logical drive: as A:\ . Insert your Ghost floppy to the drive, drag all the files from the floppy to "New compilation" and burn. You now have a bootable Ghost CD that even Symantec doesn't have..

PS if you need Norton Ghost 2003 get the full retail here:
CODE

http://soft.zmdinfo.ha.cn/system/Norton.Ghost.2003%E6%AD%A3%E5%BC%8F%E9%9B%B6%E5%94%AE%E7%89%88.iso.rar

Thursday, November 11, 2010

Creating a Board aka Forum on your own PC !


 First of all you need Apache Server, PHP, MySQL and a Forum Script i.e. phpBB or Invision or vBulletin.

Download phpDev here

http://keihanna.dl.sourceforge.net/sourceforge/phpdev5/phpdev423.exe
and you get a bundle of all the things above.

exttract & install php dev. start the apache server,its 90% done.

upload the forum script to X:/phpdev/www/public
(x is your drive, usually C: )

now to access the forum through internet you will not know your IP address thru ipconfig command..

go to

http://www.whatismyip.com


see whats your IP address.

now go to

http://your ip address/public/your forum directory/install.php


thats it!

Create One-Click Shutdown and Reboot Shortcuts:

Create One-Click Shutdown and Reboot Shortcuts:


First, create a shortcut on your desktop by right-clicking on the desktop, choosing New, and then choosing Shortcut. The Create Shortcut Wizard appears. In the box asking for the location of the shortcut, type shutdown. After you create the shortcut, double-clicking on it will shut down your PC.

But you can do much more with a shutdown shortcut than merely shut down your PC. You can add any combination of several switches to do extra duty, like this:

shutdown -r -t 01 -c "Rebooting your PC"
Double-clicking on that shortcut will reboot your PC after a one-second delay and display the message "Rebooting your PC." The shutdown command includes a variety of switches you can use to customize it. Table 1-3 lists all of them and describes their use.

I use this technique to create two shutdown shortcuts on my desktop—one for turning off my PC, and one for rebooting. Here are the ones I use:

shutdown -s -t 03 -c "Bye Bye m8!"
shutdown -r -t 03 -c "Ill be back m8 ;)!"

Switch
What it does

-s
Shuts down the PC.

-l
Logs off the current user.

-t nn
Indicates the duration of delay, in seconds, before performing the action.

-c "messagetext"
Displays a message in the System Shutdown window. A maximum of 127 characters can be used. The message must be enclosed in quotation marks.

-f
Forces any running applications to shut down.

-r
Reboots the PC.

Create Bootable XP SP integrated CD

 Slipstreaming Windows XP Service Pack 1a and Create Bootable CD

Slipstreaming a Service Pack, is the process to integrate the Service Pack into the installation so that with every new installation the Operating System and Service Pack are installed at the same time.

Slipstreaming is usually done on network shares on corporate systems. But with the advent of CD burners, it does actually make some sense for the home user or small business user to do the same.

Microsoft added the ability to Slipstream a Service Pack to Windows 2000 and Windows XP. It not only has the advantage that when you (re)install your OS, you don't have to apply the Service Pack later, also if you update any Windows component later, you'll be sure that you get the correct installation files if Windows needs any.


Slipstream Windows XP Service Pack 1a:
CODE
http://download.microsoft.com/download/5/4/f/54f8bcf8-bb4d-4613-8ee7-db69d01735ed/xpsp1a_en_x86.exe


Download the (full) "Network Install" of the Service Pack (English version [125 MB]), and save it to a directory (folder) on your hard drive (in my case D:\XP-SP1). Other languages can be downloaded from the Windows XP Web site.

Microsoft recently released Windows XP SP1a. The only difference is that this Service Pack does no longer include Microsoft's dated Java version. If you have already installed Windows XP SP1, there is no reason to install SP1a, but the "older" SP1 (with MS Java) is no longer available for download.

Next copy your Windows XP CD to your hard drive. Just create a folder (I used \XP-CD), and copy all the contents of your Windows XP CD in that folder.

Now create a folder to hold the Service Pack 1a (SP1a) files you are about to extract. I named it \XP-SP1. Next, open a Command Prompt (Start > Run > cmd), and go to the folder where you downloaded SP1a (cd \foldername). Type the command: servicepack filename -x. A small window will appear, and you need to point it to the folder where you want to extract the SP1 files. Click Ok to start extracting the SP1a files.

Once the SP1a files are extracted, change to the update folder of the SP1a files (cd update), and type the following command: update /s:path to WinXP CD files. In my example the command is update /s:D:\XP-CD).

Windows XP Update will do its thing:

When ready, you should get a confirmation. Windows XP Service Pack 1a has now been Slipstreamed into your original Windows XP files.

It is also possible to add the Windows XP Rollup 1 Update. For instructions, please read Adding Windows XP Rollup 1 Hotfix.


Creating a Bootable CD
For this part I used ISO Buster
CODE
http://www.smart-projects.net/isobuster/

and Nero Burning.

Start to extract the boot loader from the original Windows XP CD. Using ISO Buster, select the "folder" Bootable CD, and right-click Microsoft Corporation.img. From the menu choose Extract Microsoft Corporation.img, and extract it to the folder on your hard drive where you have your Windows XP files (D:\XP-CD in my case).

Next, start Nero Burning ROM, and choose CD-ROM (Boot) in the New Compilation window. On the Boot tab, select Image file under Source of boot image data, and browse to the location of the Microsoft Corporation.img file. Also enable Expert Settings, choosing No Emulation, and changing the Number of loaded sectors to 4 (otherwise it won't boot!)


If you have an older version of Nero you won't have the option Do Not Add ";1" ISO file version extention under Relax ISO Restrictions. You won't be able to boot your new CD, so update Nero!
You can configure the Label tab to your liking, I would however recommend that you keep the Volume Label the same as on your original Windows XP CD.

Next press New, and drag & drop the files and folders from your Windows XP hard drive location into Nero.

Next, burn your new CD.

You now have a Bootable, Slipstreamed Windows XP Service Pack 1a CD!

Create Bootable Win XP SP1 CD(nero)

How to create a bootable Windows XP SP1 CD (Nero):
Step 1

Create 3 folders - C:\WINXPSP1, C:\SP1106 and C:\XPBOOT

Step 2

Copy the entire Windows XP CD into folder C:\WINXPSP1

Step 3

You will have to download the SP1 Update, which is 133MB.
Rename the Service Pack file to XP-SP1.EXE
Extract the Service Pack from the Run Dialog using the command:
C:\XP-SP1.EXE -U -X:C:\SP1106

Step 4

Open Start/Run... and type the command:
C:\SP1106\update\update.exe -s:C:\WINXPSP1

Click OK

Folder C:\WINXPSP1 contains: Windows XP SP1



How to Create a Windows XP SP1 CD Bootable

Step 1

Download xpboot.zip
Code:
Code:
http://thro.port5.com/xpboot.zip

( no download manager !! )

Extract xpboot.zip file (xpboot.bin) in to the folder C:\XPBOOT

Step 2

Start Nero - Burning Rom.
Select File > New... from the menu.
1.) Select CD-ROM (Boot)
2.) Select Image file from Source of boot image data
3.) Set Kind of emulation: to No Emulation
4.) Set Load segment of sectors (hex!): to 07C0
5.) Set Number of loaded sectors: to 4
6.) Press the Browse... button



Step 3

Select All Files (*.*) from File of type:
Locate boot.bin in the folder C:\XPBOOT

Step 4

Click ISO tab
Set File-/Directory length to ISO Level 1 (Max. of 11 = 8 + 3 chars)
Set Format to Mode 1
Set Character Set to ISO 9660
Check all Relax ISO Restrictions




Step 5

Click Label Tab
Select ISO9660 from the drop down box.
Enter the Volume Label as WB2PFRE_EN
Enter the System Identifier as WB2PFRE_EN
Enter the Volume Set as WB2PFRE_EN
Enter the Publisher as MICROSOFT CORPORATION
Enter the Data Preparer as MICROSOFT CORPORATION
Enter the Application as WB2PFRE_EN

* For Windows XP Professional OEM substitute WB2PFRE_EN with WXPOEM_EN
* For Windows XP Home OEM substitute WB2PFRE_EN with WXHOEM_EN

Step 6

Click Burn tab
Check Write
Check Finalize CD (No further writing possible!)
Set Write Method to Disk-At-Once

Press New button

Step 7

Locate the folder C:\WINXPSP1
Select everything in the folder and drag it to the ISO compilation panel.
Click the Write CD Dialog button.

Press Write

You're done.

Create An Ftp Server On Your Pc With Serv-u

Requirements:
Serv-U
No-IP.com Website

Quote:
Step 1. Getting a static IP address.
Get a static address for your FTP server. You will want to do this as opposed to using your IP address for several reasons. First, it’s easier keeping up-to-date. Imagine having to change all of your setting every time your IP changed. With No-IP, the No-IP service runs in background on your computer and updates your current IP address with your FTP server’s URL (for example, you get ftp://rkchoolie.serveftp.com). Second reason, you don’t want your IP address posted out there for everyone to see.

1. Go to www.No-IP.com to create a new user account.
2. Fill in the information that is required and the click Register button.
3. Your account has now been created and your account password has been emailed to you.
4. Check your email mailbox and wait for the mail that contains your password
5. Go back to www.No-IP.com and type your email address and password to login to your account.
6. Once in your account, click on Add a host in the left menu
7. Type in the Hostname you want (example: rkchoolie) and pick a Domain from the list (example: ftpserve.com)
8. Check Allow Wildcards and click the Submit button
9. You now have your static address (example: rkchoolie.serveftp.com)
10. Click on your OS link in the Dyn-Update Client in the bottom right menu and follow links to download the client
11. Once downloaded, install the software and type in your email address and password when asked.
12. Finally tick the checkbox near your static address.

You now have a static web address .


Quote:
Step 2. Installing and setting the FTP server
1. Install Serv-U 4.0.
2. Start Serv-U and use the wizard to setup your ftp.
3. Click next until you're asked for an IP address, leave it blank and then click next.
4. Type the domain name you've just registered above (example: preacher.serveftp.com) in the domain name field and then click Next.
5. You are asked if you want to allow anonymous access, select No and then click next.
6. You are then asked to create a named account, check yes and then click next.
7. Type in the user name you wish for this account (example: Harrie) and click next.
8. Type a password for this account (example: $p3c1aL). For security reasons, try to create a password with some letters, numbers and special characters. Then click next.
9. You will then be asked for the Home directory of the account you just created. Select the directory and then click next.
10. Select yes to lock this account to the Home directory. You want to do this so that the user can not go any further up that his home directory. Click next.
11. The account is now set so click finish.

Quote:
Step 3. Configuring user accounts
1. In the left tree-menu, select the account you've just created and then click on the General tab.
2. Check Hide ‘Hidden’ Files.
3. Check Allow only and enter the number one in the box.
4. Set the Max. download speed to what ever you want. If this is an account that many will be using, set it low to save on your bandwidth. I usually have mine set between 10 – 20. If you leave it blank, users will be able to download from you at full bandwidth.
5. Set the Max no. of users to how many you want to be able to log on at one time. This depends on your connection speed but try these (56 - 1, ISDN - 3, ADSL or cable - 5-6 users.)
6. Now, click on the Dir Access tab.
7. You should see the home folder in there. Highlight it and make your permissions.
8. If you only want users to be able to download check only Read, List, & Inherit.
9. If you want users to be able to upload, but to only one particular folder but not download, click the add button and then select that folder. Now highlight the folder and set these permissions on that folder. Check Write, Append, List, Create, & Inherit. Once you have made the permissions click on the up arrow that is located at the bottom right-hand corner. You want this special upload folder to be list first, before the home folder.
10. If there is a folder that you don’t want anyone to have access to, but it is inside the home folder, then click the add button and then select that folder. Now highlight the folder and make sure that all checkboxes are left. Once you have made the permissions click on the up arrow that is located at the bottom right-hand corner. You want this no access folder to be listed at the very top.
11. There are many other different sets of permissions you can play with. I just covered your basics.
12. Your server is now set!
13. Try logging on with the username and password and see if it works.

Create A Personal Screen Saver In Win Xp!

This isnt a tweak, but a great little feature! For a great way to put your digital photos to work, try creating a slide show presentation for use as a screen saver. Here's how:

1. Right-click an empty spot on your desktop and then click Properties.

2. Click the Screen Saver tab.

3. In the Screen saver list, click My Pictures Slideshow.

4. Click Settings to make any adjustments, such as how often the pictures should change, what size they should be, and whether you'll use transition effects between pictures, and then click OK.

Now your screen saver is a random display of the pictures taken from your My Pictures folder.

Create A Huge File

Create A Huge File

You can create a file of any size using nothing more than what's supplied with Windows. Start by converting the desired file size into hexadecimal notation. You can use the Windows Calculator in Scientific mode do to this. Suppose you want a file of 1 million bytes. Enter 1000000 in the calculator and click on the Hex option to convert it (1 million in hex is F4240.) Pad the result with zeroes at the left until the file size reaches eight digits—000F4240.

Now open a command prompt window. In Windows 95, 98, or Me, you can do this by entering COMMAND in the Start menu's Run dialog; in Windows NT 4.0, 2000, or XP enter CMD instead. Enter the command DEBUG BIGFILE.DAT and ignore the File not found message. Type RCX and press Enter. Debug will display a colon prompt. Enter the last four digits of the hexadecimal number you calculated (4240, in our example). Type RBX and press Enter, then enter the first four digits of the hexadecimal size (000F, in our example). Enter W for Write and Q for Quit. You've just created a 1-million-byte file using Debug. Of course you can create a file of any desired size using the same technique.

Crap Software Config Settings, How to set-up the firewall

Configuring Crap Software Pro
--------------------------------------
Configuring The Standard Settings

Your first configuration should be this of Crap Software should be like this----

Launch Crap Software Pro and click to highlight the "Overview"
tab on the left hand side . In the pane that appears on the right
hand side click the "Preferences" tab and in the section "Check for updates" check "Manually".

In the "General" section you can also configure Crap Software to load at
start up which is advisable because this software is your first line
defence against uninvited invasion of your computer by a whole
gamult of virii, spyware, adware and bots! Virus checking software
does have its place but remember that prevention is always better
than a cure!

Crap Software Pro's program control is automatically configured.
When you run it for the first time it will ask on behalf of programs
installed on your system for permission to access the Internet.
Your Browser will be the first to request - just tick the "Yes"
box and the "Remember this setting" box and Crap Software will
always allow your browser access automatically.

Unless you use online databases etc., there should be no
reason for any application other than a browser, email client, ftp client,
streaming media player or a download manager to gain access to the Internet.

So consider what type of program it is that needs Internet access
before giving Crap Software permission to allow it. If it is just a driver file
(.DLL) that requests Internet access, always search Windows to try
and identify it. Many seudo-virii such as AdWare and sub class
seven Trojans access the Internet from your system using .dll files.
----------------------------------------------

Configuring The Advanced Settings

If you are not on a LAN (connected to another computer in a network)
you can use this guide to give your firewall some real muscle:

Launch Crap Software Pro and click to highlight the "Firewall" tab on
the left hand side . In the pane that appears on the right hand side
in the section "Internet Zone Security" set the slider control to "High"
Then click the "Custom" button in the same section.
The next settings page is divided into two sections with tabs Internet
Zone and Trusted Zone at the top of the page.

Under the Internet Zone tab there is a list of settings that can
be accessed by scrolling.

At the top is the high security settings and the only thing that should
check from there is "allow broadcast/multicast".
The rest should be unchecked

Scroll down until you get to the medium security settings area.
Check all the boxes in this section until you get to "Block Incomming
UDP Ports". When you check that you will be asked to supply
a list of ports, and in the field at the bottom of the page enter
1-65535

Then go back to the list and check the box alongside "Block
Outgoing UDP Ports" and at the bottom of the page enter
1-19, 22-79, 82-7999, 8082-65535

Repeat this proceedure for the following settings
"Block Incomming TCP Ports": 1-65535
"Block Outgoing TCP Ports": 1-19, 22-79, 82-7999, 8082-65535
Then click "Apply", "Ok" at the bottom of the page.

Back in the right hand "Firewall" pane go next to the yellow
"Trusted Zone Security" section and set it to "high" with the slider.
Click "Custom" and repeat the ABOVE proceedure this time choosing
the *Trusted Zone* tab at the top of the settings page.

These settings will stop all incoming packets at ports 1-65535
and also block all pings, trojans etc. These settings will also stop all
spyware or applications from phoning home from your drive without your knowledge!

Cracking Zip Password Files

Cracking Zip Password Files

Tut On Cracking Zip Password Files..
What is FZC? FZC is a program that cracks zip files (zip is a method of compressing multiple files into one smaller file) that are password-protected (which means you're gonna need a password to open the zip file and extract files out of it). You can get it anywhere - just use a search engine such as altavista.com.
FZC uses multiple methods of cracking - bruteforce (guessing passwords systematically until the program gets it) or wordlist attacks (otherwise known as dictionary attacks. Instead of just guessing passwords systematically, the program takes passwords out of a "wordlist", which is a text file that contains possible passwords. You can get lots of wordlists at www.theargon.com.).
FZC can be used in order to achieve two different goals: you can either use it to recover a lost zip password which you used to remember but somehow forgot, or to crack zip passwords which you're not supposed to have. So like every tool, this one can be used for good and for evil.
The first thing I want to say is that reading this tutorial... is the easy way to learn how to use this program, but after reading this part of how to use the FZC you should go and check the texts that come with that program and read them all. You are also going to see the phrase "check name.txt" often in this text. These files should be in FZC's directory. They contain more information about FZC.
FZC is a good password recovery tool, because it's very fast and also support resuming so you don't have to keep the computer turned on until you get the password, like it used to be some years ago with older cracking programs. You would probably always get the password unless the password is longer than 32 chars (a char is a character, which can be anything - a number, a lowercase or undercase letter or a symbol such as ! or &) because 32 chars is the maximum value that FZC will accept, but it doesn't really matter, because in order to bruteforce a password with 32 chars you'll need to be at least immortal..heehhe.. to see the time that FZC takes with bruteforce just open the Bforce.txt file, which contains such information.
FZC supports brute-force attacks, as well as wordlist attacks. While brute-force attacks don't require you to have anything, wordlist attacks require you to have wordlists, which you can get from www.theargon.com. There are wordlists in various languages, various topics or just miscellaneous wordlists. The bigger the wordlist is, the more chances you have to crack the password.
Now that you have a good wordlist, just get FZC working on the locked zip file, grab a drink, lie down and wait... and wait... and wait...and have good thoughts like "In wordlist mode I'm gonna get the password in minutes" or something like this... you start doing all this and remember "Hey this guy started with all this bullshit and didn't say how I can start a wordlist attack!..." So please wait just a little more, read this tutorial 'till the end and you can do all this "bullshit".

We need to keep in mind that are some people might choose some really weird passwords (for example: 'e8t7@$^%*gfh), which are harder to crack and are certainly impossible to crack (unless you have some weird wordlist). If you have a bad luck and you got such a file, having a 200MB list won't help you anymore. Instead, you'll have to use a different type of attack. If you are a person that gives up at the first sign of failure, stop being like that or you won't get anywhere. What you need to do in such a situation is to put aside your sweet xxx MB's list and start using the Brute Force attack.
If you have some sort of a really fast and new computer and you're afraid that you won't be able to use your computer's power to the fullest because the zip cracker doesn't support this kind of technology, it's your lucky day! FZC has multiple settings for all sorts of hardware, and will automatically select the best method.

Now that we've gone through all the theoretical stuff, let's get to the actual commands.


--------------------------------------------------------------------------------
Bruteforce
--------------------------------------------------------------------------------


The command line you'll need to use for using brute force is:

fzc -mb -nzFile.zip -lChr Lenght -cType of chars

Now if you read the bforce.txt that comes with fzc you'll find the description of how works Chr Lenght and the Type of chars, but hey, I'm gonna explain this too. Why not, right?... (but remember look at the bforce.txt too)

For Chr Lenght you can use 4 kind of switches...

-> You can use range -> 4-6 :it would brute force from 4 Chr passwors to 6 chr passwords
-> You can use just one lenght -> 5 :it would just brute force using passwords with 5 chars
-> You can use also the all number -> 0 :it would start brute forcing from passwords with lenght 0 to lenght 32, even if you are crazy i don't think that you would do this.... if you are thinking in doing this get a live...
-> You can use the + sign with a number -> 3+ :in this case it would brute force from passwords with lenght 3 to passwords with 32 chars of lenght, almost like the last option...

For the Type of chars we have 5 switches they are:

-> a for using lowercase letters
-> A for using uppercase letters
-> ! for using simbols (check the Bforce.txt if you want to see what simbols)
-> s for using space
-> 1 for using numbers


Example:
If you want to find a password with lowercase and numbers by brute force you would just do something like:

fzc -mb -nzTest.zip -l4-7 -ca1

This would try all combinations from passwords with 4 chars of lenght till 7 chars, but just using numbers and lowercase.

*****
hint
*****

You should never start the first brute force attack to a file using all the chars switches, first just try lowercase, then uppercase, then uppercase with number then lowercase with numbers, just do like this because you can get lucky and find the password much faster, if this doesn't work just prepare your brain and start with a brute force that would take a lot of time. With a combination like lowercase, uppercase, special chars and numbers.


--------------------------------------------------------------------------------
Wordlis
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Like I said in the bottom and like you should be thinking now, the wordlist is the most powerfull mode in this program. Using this mode, you can choose between 3 modes, where each one do some changes to the text that is in the wordlist, I'm not going to say what each mode does to the words, for knowing that just check the file wlist.txt, the only thing I'm going to tell you is that the best mode to get passwords is mode 3, but it takes longer time too.
To start a wordlist attak you'll do something like.

fzc -mwMode number -nzFile.zip -nwWordlist

Where:

Mode number is 1, 2 or 3 just check wlist.txt to see the changes in each mode.
File.zip is the filename and Wordlist is the name of the wordlist that you want to use. Remember that if the file or the wordlist isn't in the same directory of FZC you'll need to give the all path.

You can add other switches to that line like -fLine where you define in which line will FZC start reading, and the -lChar Length where it will just be read the words in that char length, the switche works like in bruteforce mode.
So if you something like

fzc -mw1 -nztest.zip -nwMywordlist.txt -f50 -l9+

FZC would just start reading at line 50 and would just read with length >= to 9.

Example:

If you want to crack a file called myfile.zip using the "theargonlistserver1.txt" wordlist, selecting mode 3, and you wanted FZC to start reading at line 50 you would do:

fzc -mw3 -nzmyfile.zip -nwtheargonlistserver1.txt -f50





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Resuming
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Other good feature in FZC is that FZC supports resuming. If you need to shutdown your computer and FZC is running you just need to press the ESC key, and fzc will stop. Now if you are using a brute force attack the current status will be saved in a file called resume.fzc but if you are using a wordlist it will say to you in what line it ended (you can find the line in the file fzc.log too).
To resume the bruteforce attack you just need to do:

fzc -mr

And the bruteforce attack will start from the place where it stopped when you pressed the ESC key.
But if you want to resume a wordlist attack you'll need to start a new wordlist attack, saying where it's gonna start. So if you ended the attack to the file.zip in line 100 using wordlist.txt in mode 3 to resume you'll type

fzc -mw3 -nzfile.zip -nwwordlist.txt -f100

Doing this FZC would start in line 100, since the others 99 lines where already checked in an earlier FZC session.


Well, it looks like I covered most of what you need to know. I certainly hope it helped you... don't forget to read the files that come with the program

Cracking Bios, use the followin' code

Here is the best way to crack the bios password in win 95/98:

Follow the steps below:

1) Boot up windows.
2) go to dos-prompt or go to command prompt directly from the windows start up menu.

3) type the command at the prompt: "debug" (without quotes ninja.gif )
4) type the following lines now exactly as given.......
o 70 10
o 71 20
quit
exit

4) exit from the dos prompt and restart the machine


password protection gone!!!!!!!!!!!!! biggrin.gif

EnjoYYYYYYYYYY

PS: I tested this in Award Bios........
There seems to be some issue regarding display drivers on some machines if this is used. Just reinstall the drivers, Everything will be fine...........

I have not found any other trouble if the codes are used.

To be on safe side, just back up your data..........


The use of this code is entirely at ur risk.......... It worked fine for me..........

COPY X BOX GAMES!

 BURNING X-BOX & GAMECUBE GAMES USEING CDRWIN
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1) Insert your original in your CD-ROM.
2) Open CDRWin (or any other image extractor) to make an iso image of the game
on your hard disc. Click on 'Extract Disc/Tracks/Sectors'
3) Here are the settings which work for me (!):
Disc Image/Cue sheet
File-Format: Automatic
Reading-Options:
RAW, CD+G, CD-TEXT and MCN/USRC all Unchecked
Error Recovery: Ignore
Jitter Correction: Auto
Subcode Analyses: Fixed
Data-Speed: MAX
Read Retry Count: 10
Audio Speed: MAX
Subcode Threshold: 900
There are a lot of reports, that Raw reading also works, but I had problems with it enabled.
4) Click on 'Start'
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RECORDING TO A DISC
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1) Install Fireburner

2) Double click on the Cue File For The Game
3) Right Click And select burn To CD
That?s all there is record DAO, and you can try to burn it fast at 2X
Using PNY Black Diamond CDR'

Converting to NTFS

Converting to NTFS

Your hard drive must be formatted with a file system such as FAT, FAT32 or NTFS so that Windows can be installed on to it. This system determines how files are named, organised and stored on the drive. If you’re not using it already, NTFS (New Technology File System) is recommended for Windows XP because of the additional functionality it offers. If your PC came with Windows XP pre-installed then there’s a chance that you’re already using NTFS. If you’ve upgraded from Windows 98 or Windows Me you may still be using FAT or FAT 32. The option to change over to NTFS would have been available during the upgrade process. Don’t worry if you skipped this as it’s possible to convert at any time from within Windows XP without losing any data.

The recommended option
There are a number of features in Windows XP that will only work if the NTFS file system is present, which is why it’s suggested you make use of it. File and folder permissions, encryption and privacy options are just some of those you’ll be able to access. In particular, those of you who have set up user accounts will find NTFS invaluable. For instance, if you continue to use FAT or FAT32 anyone with physical access to the drive will be able to access the files and folders that are stored there. However, with NTFS you’ll be able to use a level of encryption (Professional Edition only) that will enable you to protect your data.

You’ll also find NTFS more reliable in that it’s more able to recover from disk errors than its FAT or FAT32 counterparts. A log of all disk activity is kept so should a crash occur, Windows XP can use this information to repair the file system when your PC boots up again. To find out what file system you’re using, open My Computer, right-click your main hard drive and choose Properties. Take a look at the General tab to see confirmation of the file system that’s in use.

Convert now
You can use the convert tool in Windows XP to change the file system on your hard disk from FAT or FAT32 to NTFS. The whole process is safe and your existing data won’t be destroyed. To begin, click Start -> Run, type cmd and press [Return]. At the command prompt type convert c: /fs:ntfs and press [Return] (where ‘c’ is the letter of the drive you’re converting). When you try and run the convert utility, it’s likely that Windows XP will be using your paging file so the process won’t be completed immediately. Therefore, you’ll see a brief message on screen informing you that the conversion will take place instead the next time Windows starts up. Having restarted, the Check Disk utility will run, the conversion will be performed automatically and you may find that your PC will reboot twice more.

The benefits
With your drive now running NTFS, it’s time to take advantage of the new options that are available. Having created a number of different user accounts you can now control the level of access that’s granted to individual users. For example, there are going to be certain files and folders that you’ll want some users to be able to access but not others. If you have Windows XP Professional Edition you can do this immediately.

Right-click any file or folder, choose Properties and select the Security tab. A dialog will be displayed showing the names of all your users. Alongside will be two columns which enable you to select levels of access for each of them, the permissions include Full Control, Modify, Read and Write. You can then check the appropriate box to determine whether or not to Allow or Deny a particular permission. For Windows XP Home Edition users, the Security tab won’t be immediately available. To access this option you’ll need to restart your PC, pressing [F8] until a menu appears. Next select Safe Mode and wait for Windows XP to start up. You can then set your options in the same way.

Another feature is NTFS compression. It’s quick and seamless as your file or folder is decompressed automatically when you access it. (Don’t confuse this with a Zip compression utility where the files need to be extracted before they can be accessed.) Although you may have used NTFS compression on a file or folder, there’s no way of telling just by looking at it. To remedy this, open My Computer, click Tools -> Folder Options and select the View tab. Under Advanced settings, scroll down and check the option ‘Show encrypted or compressed NTFS files in color’, then click Apply and OK. Take a look at your compressed items in My Computer and you’ll see the text label has changed from black to blue. Something else that’s exclusive to Professional Edition users is the Encrypting File System (EFS). You can use this to protect your important data so that no one else can read it. Your encrypted files and folders will only be accessible when you have logged into your user account successfully.

Converting Movies To Psp Format

Converting Movies To Psp Format.

Hey again, this is a real quick guide for anyone interested to get a movie onto there PSP without all the fluff i have seen elsewhere. I just watched Africa the Serengeti on my PSP and heres is the lowdown.

Movie - approx 40 minutes - dvd
Saved to hard drive - 2.6GIG - using DVD Decryptor (free program) try google
Transfered to avi format - 377MB- using Super DVD Ripper (9 FREE trial uses) then you must buy
Transfered to MP4 - 37MB - using the (basically free) Image convertor 2

Average movie breakdown - using above as a guide only.
so im guessing the average movie may be 4.5gig for example
saved to 800MB
CONVERTED TO 70-80MB

Ok use DVD decryptor to save the movie to your hard drive eg. C:\africa (it will save it for you as described)
When completed find the folder c:\africa on your computer and find the vob file in that folder - generally the largest one and right click and play it with your dvd program to see what part it is. If its the correct movie part you now know thats the one you need.

Once you have located the vob file you want to transfer open DVD Ripper and go to wizard icon. There you will see an icon of VOB to AVI button. Click it and then it will ask to locate the file. Locate the file and click it. It will SCAN THE FILE(just wait till that finishes) a parameter box opens next and just click the arrow. It then askes to choose output file, click the file icon and locate the correct fob file. It then askes for file compression - choose microsoft windows media and then click ok Then press the start button. It will now convert the vob into avi format.
(there are also other opions ie;dvd to avi etc) I have only used the vob to avi for this test.

After DVD ripper has transferred the file it will save it to the same folder as the original move was in eg: c:\africa\viteots. Open the file and you will now see an AVI icon containing the movie.

Make sure you PSP is on and in usb mode then Open Image convertor 2 and press on movie / add to list. For this example i click on C:drive the found the folder Africa and opened it and there was my converted AVI file. Click the file press ok and it will be transfered to your PSP for viewing pleasure.

*****Note**** i only converted one VOB file as thatS all there was for this particular movie. If you have more then one vob file you may need to try the dvd to avi when you rip. This is just a guide i worked out to compress dvd into the smallest possible file so you can get value out of a 512 card.

QUOTE
http://www.crazyhatsoftware.com/ImageConverter2.1.exe

Image Converter 2.1 JAP translated to ENG.

 
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